Interviews With Creative People

A little while ago I did some work for the Vancouver Film School (VFS). During my contract with them, I had a lot of great conversations with gifted instructors, industry mentors, talented designers, compositors, actors and animators, which were published anonymously on the main blog, and with my byline on the Game Design blog site Arcade and the Digital Design site oomph!. My last interview for VFS was with Yann Tremblay, which I posted a link to in my last post, along with the other two graduates of the Classical Animation program I posted links to in earlier posts, (Trent Noble and Andrew Overtoom), but there were some other memorable interviews with amazing people I'd like to mention, including:

Great Game Designers of the following games:

Plus these star individuals who are all involved in games:

  • Technical Level Designer Jeffrie Wu (Sleeping Dogs)
  • Mission Designer Cory Hasselbach and Narrative Director Armando Troisi, who both worked on Halo 4
  • Game Creative Director Brian Hayes (who was actually a Classical Animation grad, but ended up in Game Design working for Electronic Arts)
  • Saint's Row IV designer John Brunkhart (I was uncredited for this one)

I'm very grateful to all of them for their time and I enjoyed interviewing these talented people so much that I plan to keep doing it with other artists and entertainment figures on my own time.

Yann Tremblay — Animator for Triplets of Belleville and The Illusionist

I interviewed the incredible Animation Director Yann Tremblay in May 2013 for the Vancouver Film School's (VFS) main blog. It marked the completion of my VFS Classical Animation Class 10 graduates trifecta (or would it be better called a hat-trick?) — as well as the last interview I would do for VFS. He along with Bardell Animation Supervisor Trent Noble and Animation Director Andrew Overtoom (SpongeBob SquarePants) all graduated from the same Classical Animation program back in 1997.

All three of these guys were great story-tellers and very funny guys. Yann had some crazy stories to tell about his professional career. He has been working in animation since right after he graduated, and two of the films he was involved in (The Triplets of Belleville and The Illusionist) were nominated for Oscars. Which is not bad for a guy who started out wanting to be an actor, and didn't even think it was possible to study animation in Canada.

He moved to Vancouver from a small town in Quebec, barely able to speak English, but with a desire to learn acting. Then one day while checking out the VFS Acting program, he saw a poster for the Classical Animation program and it hit him like a divine 2001: A Space Odyssey Monolith moment, complete with the Gyorgy Legiti music in the background. It was the first thing he did that felt absolutely right to him.

After he graduated, a lot of people said it would next to impossible to get work doing 2D in Canada. But Yann had no problem with that — and he pretty much taught himself how to do 3D, too. The stories Yann told me of his efforts to advance in his career were at times hilarious, but they also evinced a tenacity, a dedication to getting it right, that was inspiring.

Yann's work, like that of his pals Trent and Andrew, speaks of a love for the great masters of 2D animation—the Disney and Warner Bros studios of the 30s, 40s and 50s. It doesn't hurt that he drew constantly (even while cooking!). I loved his work in the Sylvain Chomet films and I can't wait to see what he's going to do next.

Read my full interview with Yann Tremblay here on the VFS Blog.

Andrew Overtoom — Animation Director of SpongeBob SquarePants



I first spoke with the incredible animator and Director of SpongeBob Squarepants and My Life With Morrissey Andrew Overtoom via Skype from his Los Angeles home back in March of 2013. We spoke twice, actually, and each time I was entirely enthralled and entertained by his stories.

Andrew is the second out of three people (Trent NobleAndrew Overtoom and Yann Tremblay) I spoke with who all graduated from the same class in the Vancouver Film School (VFS) Classical Animation program in 1997. That class turned out some amazing talent.



In what turned out to be an epic and thoroughly enjoyable interview, Andrew told some great stories about how he got into animation, about his first jobs in the industry, how he became the Director of SpongeBob, and about trying to get his crazy idea All In the Bunker made into an animation series for television.

Andrew is also a musician and a very cool photographer. He recently had his show id at The Advocate & Gochis Galleries. I really love his work. You can check it out on his website here. You can also see some of his music videos (along with some other things) on his wife Tricia's Youtube channel here.

Read the full interview with Andrew Overtoom here on the VFS blog.

Emilie Ullerup — Star of Sanctuary and Arctic Air



I first met Emilie Ullerup when she was playing the role of Ashley Magnus in the Science Fiction series Sanctuary, back in 2007, just before she took the role of Kaitlin Joyce in the CBC adaptation of Douglas Coupland’s book JPod. I interviewed her (and the rest of the main actors) in character while on the set of Sanctuary. It was pretty interesting, and I got to see her do some great work. I remember the fight choreographer being amazed at how quickly she learned the moves. It was no wonder she has been such a successful action heroine. She struck me as a great young talent. And considering how busy she's been since she moved here from Denmark and graduated from the VFS Acting Essentials and Acting for Film & Television programs, it's apparent that many others agree.

I spoke again with Emilie Ullerup back in February 2012 for the Vancouver Film School (VFS) main blog about her education and her experience as an actress in Canada, and where she sees herself going next. She currently plays the role of Astrid in the Canadian drama series Arctic Air, which has been renewed for another season. Emilie is an intelligent, versatile and fierce actress. She was great to talk with. You can read the full interview here on the VFS blog.

Trent Noble — 3D Animator



I did an interview with Bardel's Animation Supervisor Trent Noble for the Vancouver Film School's main blog back in October of 2012. Trent is a graduate of both the VFS Classical Animation program, where he was classmates with Andrew Overtoom (SpongeBob SquarePants) and Yann Tremblay (Triplets of Belleville), and the 3D Animation program. I got interested in doing interviews with all three of them, since they're all amazing animators, great story tellers, and very funny guys. And I did. Trent was the first of the three.



At the time I talked with Trent, he was working with the incredible Vancouver artist Stan Douglas at the Vancouver office of the National Film Board (NFB) on a project that he couldn't say too much about because they were right in the midst of creating it, and to do so would require that, as he put it, "everybody reading this signs an NDA." But he did tell me some good stories about going to VFS and what it was like when he was first looking for work, and gave some good advice for young animators coming up. You can read the original piece here on the VFS main blog.

The augmented reality app that Trent was working on the time I first spoke with him is called Circa 1948. You can find out more about it here in this NFB Interactive Team presentation video on Vimeo (starting around 11:52).

ZoĆ« Curnoe — Games Developer

I interviewed Women in Games advocate Zoe Curnoe for the Vancouver Film School blog and for the VFS Game Design blog (Arcade) back in October of 2012. Zoe at the time was working at VFS as an instructor and at Electronic Arts as a Development Director. She now works in Los Angeles, California as Senior Development Manager at Riot Games. This is an alternate photo that she gave to me for the original posting.

Zoe told me some great stories about her experience as a woman growing up playing games and being in the games industry, which she loves. She has some good ideas about what it actually takes for the industry be more inclusive of women.

You can read the full interview here on VFS Game Design's Arcade site.

The Town and the City by Jack Kerouac


It might be accurate and fair to say that I am a fan of Jack Kerouac's writing. I'm not entirely certain what the value of it is to say so, though — Except that, given that I am an avid reader of his work, and some of it multiple times (and there are very few writings I read multiple times), then perhaps it says something to note that I've only read his first book (when he was publishing with the name John) The Town and the City, recently.

Why did it take me so long to get around to reading it? I believe it was at some juncture recommended that I not read it, given my affection for his other work - that it so stood apart from that work as to be an unfavourable anomaly. I now challenge this idea.

There are obvious ways in which this could be said to be true, of course, with the main one being the use of the 3rd person narrative voice instead of the 1st person (although Dr Sax doesn't exactly use the 1st or the 3rd, or 2nd - it comes sort of from a position somewhere between the 1st and 3rd). But otherwise, I think there is perhaps not as much similarity within all his books that are post 1st book, and nor is there perhaps so much difference between those works and the 1st book as may be generally supposed.

In fact, I was struck by a consistency between my sense of his books post 1st book and that 1st book. It is as though it didn't really matter what narrative voice he was using (although as a writer, of course, it mattered to him -- and it matters to me also as a writer which case I use, and I recognize that there is a way the writing does get into your mind differently as a reader, depending on the narrative voice case) — the "grain" of his living voice is there regardless. Whatever it is that produces a sense in me of the writer remains consistently there — in some ways nascent, perhaps, but in other ways eternal, fully present, there, despite his formal artistry with regard to the text.

I was struck by the remarkable beauty of the writing, of the insight and feeling in it (particularly of a sort of meditation on sadness, the sadness of being, the lovely sadness and the ineluctable sadness, the terrible sadness that pushes one towards inarticulate conclusions about being in the world — but also of the writing's vibrancy, of its love for life expressing itself unselfconsciously and as part of some bigger ineffable yet unmistable something), which pervades all of his work in my mind.

I was intrigued by depictions of New York in the 1940s, of music, of film, of literature, of social life, of a new kind of woman speaking in a new peculiar way in literature, with a new kind of mobility, of the sense of changes coming about as a result of the 2nd World War, of rural life in Massachusetts, of the cultural landscape that he was so great at sketching. I was also entertained by the early renderings of a cast of characters that were such a deep essential part of his life. And finally, I was taken by of a sense of his family life that I never really had before. I was fascinated, moved and entertained by this work. Some of the sentences blew my mind. Their rhythm and lyrical quality at times sublime.

In a way, I'm glad it took me so long to get around to it. It was like finding a long lost work by an artist, without suffering the disappointment that sometimes comes from reading, viewing or listening to it. It is or was an annexed work (I think the only one not available digitally, but I could be wrong about that, and if that means anything), but it is well integrated now for me.